Words of Wonders

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Controls

Mouse on a computer, touch on a phone or tablet. Some games also take the arrow keys or the letter keys, and the game will say so when it starts.

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Words of Wonders

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Words of Wonders is a crossword grid fed by a ring of letters, wrapped around a tour of the world's landmarks.

The puzzle itself is the familiar shape: a set of letters, a grid of empty slots, and the job of finding which words fit where. What it adds is a reason to keep going. Each level belongs to a real place, and finishing a run of them unlocks a picture of the Great Wall, the Colosseum, somewhere you have heard of and probably never looked at closely.

That sounds like decoration and it is not. Five hundred levels is a lot of word puzzles, and the difference between a game people finish and one they abandon at level forty is almost always whether there is something on the other side of the next screen.

  • The letters sit in a ring at the bottom of the screen.
  • Drag through them to spell a word. They need not be adjacent in the ring.
  • A word belonging to the grid drops into its slot and stays there.
  • Fill every slot to complete the level.
  • Hints reveal a random letter. The hammer lets you choose which letter to reveal.
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How to play Words of Wonders

The two help systems

Most puzzles of this kind give you one hint. This one gives you two, and they are not interchangeable.

The ordinary hint opens a random letter somewhere on the board. It is cheap and it is a gamble: it might open the word you are stuck on, or it might open a letter in a word you were about to find anyway.

The hammer lets you pick the letter. That makes it worth several ordinary hints, because a chosen letter in the middle of the one slot that will not move is worth far more than a random letter anywhere.

The rule that follows is simple. Spend ordinary hints freely on easy levels. Save hammers for the level where you have found everything except one word.

Reading the grid

Slot lengths are given before you start, and they are the most useful information on the screen.

A grid asking for one seven letter word and four threes is telling you that the long answer uses the entire ring and the short ones are its fragments. Solving the long one first collapses the rest of the level.

Landmarks

Progress is grouped by place, so levels arrive in runs rather than as an unbroken sequence. That structure is worth using: finishing the group you are in is a natural stopping point, and stopping at a natural point is why people come back.

Tips and strategy

Opening moves

  • Count the ring, then count the longest slot. If they match, that word uses every letter and it is the one to solve first.
  • Take the three letter slots early when the long word will not come. They are free crossings and they narrow everything else on the board.
  • Read the ring out of order before you drag anything. The arrangement is arbitrary and the eye commits to it within seconds.

Building on what you have

  • Run the endings through every solved word. S, ED, ER, ING and LY find more slots than any other habit.
  • Look at the letters already fixed in the grid by crossings. A slot with two known letters is a completely different problem from an empty one.
  • Doubled letters in the ring almost always both appear in the answer, which rules out most of what you were considering.

Managing five hundred levels

  • Bank hints early. The first hundred levels are solvable with patience, and hints spent there are hints missing at level four hundred.
  • Play in short runs. Word recall falls off after ten or fifteen minutes and a level that resists now will often open immediately tomorrow.
  • Do not use the hammer on a three letter slot. Short words are findable and the hammer is worth saving for a long one.

What beginners get wrong

  • Treating the two hint types as the same thing and burning hammers on random letters.
  • Hunting for exotic words. The answers are ordinary vocabulary, and if a word feels obscure it is usually not the answer.
  • Ignoring the slot lengths and treating the ring as an open ended word hunt.

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Frequently asked questions

How many levels does Words of Wonders have?

Over five hundred, grouped into runs that each belong to a real world landmark.

What is the difference between the hint and the hammer?

The hint reveals a random letter somewhere on the board. The hammer lets you choose which letter to reveal, which makes it far more valuable and worth saving for a level that has genuinely stalled.

Is Words of Wonders free here?

Yes. It plays in the browser with nothing to download and no account.

Do the letters have to be adjacent in the ring?

No. You can connect any letters in the ring in any order.

Is there a time limit?

No. Levels can be left and returned to, which is the intended way to play a set this long.

What are the landmark pictures for?

They unlock as you complete groups of levels. They are the progression system, and they are the reason a five hundred level set holds together rather than becoming a grind.

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