Fly THIS!
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Fly THIS!
Planes cross the sky in every direction here, and keeping their paths from crossing each other is the actual game - not reflexes, but reading several routes at once and nudging one before it collides with another. It plays like an air-traffic-control simulation stripped down to its planning core. Landing a plane at the wrong airport counts as a failure just like a mid-air collision does, so checking destinations matters as much as spacing them apart.
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